The Elder Scrolls Online (2014, PC; 2015, XBox One & PS4)

Currently creating biome assets and associated textures for upcoming zones and expansions. Worked on environment spaces for AAA title The Elder Scrolls Online. Worked closely with other artists, level designers, and content designers to world build objective spaces and wilderness areas throughout game. Required to sculpt and paint terrain, as well as create lighting and some environment settings for objectives. Also utilized some level design skills as well as asset creation and optimization as placeable fixtures within the world.