Asset Vignette for Dark Brotherhood DLC
Modeled & Textured assets: Nightshade flowers & clusters, Minotaur Pottery set (5 vases), Caper Bushes (set of 5), Pistachio Trees (set of 2), Laurel Sapling/Bushes (set of 5), Italian Cypress Tress (Set of 5), Scotch Broom Bushes (Set of 5)
Asset Vignette for Dark Brotherhood DLC
Modeled & Textured assets: Nightshade flowers & clusters, Minotaur Pottery set (5 vases), Caper Bushes (set of 5), Pistachio Trees (set of 2), Laurel Sapling/Bushes (set of 5), Italian Cypress Tress (Set of 5), Scotch Broom Bushes (Set of 5)
Asset Vignette for Dark Brotherhood DLC
Modeled & Textured assets: Nightshade flowers & clusters, Minotaur Pottery set (5 vases), Caper Bushes (set of 5), Pistachio Trees (set of 2), Laurel Sapling/Bushes (set of 5), Italian Cypress Tress (Set of 5), Scotch Broom Bushes (Set of 5)
Asset Vignette for Dark Brotherhood DLC
Modeled & Textured assets: Nightshade flowers & clusters, Minotaur Pottery set (5 vases), Caper Bushes (set of 5), Pistachio Trees (set of 2), Laurel Sapling/Bushes (set of 5), Italian Cypress Tress (Set of 5), Scotch Broom Bushes (Set of 5)
Asset Vignette for Abah's Landing DLC
Modeled & Textured assets: Lamia skull asset, Golden Cat Statue, Stone Cat Statue, Crete Palm Tree set, Lavender Phlox flower clusters (purple & red versions), Rain Lily flower clusters
Asset Vignette for Abah's Landing DLC
Modeled & Textured assets: Lamia skull asset, Golden Cat Statue, Stone Cat Statue, Crete Palm Tree set, Lavender Phlox flower clusters (purple & red versions), Rain Lily flower clusters
Asset Vignette for Abah's Landing DLC
Modeled & Textured assets: Stone Cat Statue, Crete Palm Tree set (Set of 10), Lavender Phlox flower clusters (purple & red versions, Set of 4 each), Rain Lily flower clusters (Set of 3)
Asset Vignette for Abah's Landing DLC
Modeled & Textured assets: Stone Cat Statue, Crete Palm Tree set (Set of 10), Lavender Phlox flower clusters (purple & red versions, Set of 4 each), Rain Lily flower clusters (Set of 3)
Asset Vignette for Abah's Landing DLC
Modeled & Textured assets: Lamia skull asset, Golden Cat Statue, Stone Cat Statue, Crete Palm Tree set (Set of 10), Lavender Phlox flower clusters (purple & red versions, Set of 4 each), Rain Lily flower clusters (Set of 3)
Asset Vignette for Abah's Landing DLC
Modeled & Textured assets: Lamia skull asset, Golden Cat Statue, Stone Cat Statue, Crete Palm Tree set (Set of 10), Lavender Phlox flower clusters (purple & red versions, Set of 4 each), Rain Lily flower clusters (Set of 3)
Reaper's March Outlaw Refuge
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Eastmarch Outlaw Refuge
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Eastmarch & Reaper's March Outlaw Refuge
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Reaper's March Outlaw Refuge
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
DLC: Orsinium. Wrothgar wilderness.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
DLC: Orsinium. Frostbreak Fortress objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
DLC: Orsinium. Sorrow objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
DLC: Orisinium. Exile's Barrow objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
DLC: Orsinium. Morkul Clanhold objective, Morkuldin Cavern.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Lorkrata Ruins objective, dungeon B.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Lorkrata Ruins objective, dungeon A.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Camp Tamrith & Breagha Fin objectives.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Traitor's Tor objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Lost Knife Cave objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Lost Cave and Frigid Grotto explorables.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Mistwatch Tower & Wittestadr objectives.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Bonestrewn Crest objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Fort Amol objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Taleons Crag explorable.
Corpse Garden and Desolate Cave explorables.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Muth Gnaar, Tal Deic Fortress, Shad Astula objectives.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Selfora Objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Mzithumz objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Meridias Prison & The Lightless Oubliette objectives.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting and environment settings - Objective is intentionally dark for gameplay purposes. (All assets & textures created by other ZOS artists)
The Lightless Oubliette objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting and environment settings - Objective is intentionally dark for gameplay purposes. (All assets & textures created by other ZOS artists)
The Spurned Peak objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
The Great Shackle objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
The Lost Fleet objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Manor of Revelry objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
Everful Flagon objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
The Court of Contempt objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
The Court of Contempt objective & Coldharbour wilderness.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
The Cliffs of Failure objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)
The Black Forge objective.
Responsible for the placement of assets and terrain sculpting & painting, metrics. Also created lighting. (All assets & textures created by other ZOS artists)