Sarah Tempas
Environment Artist
sarah@sarahtempas.com
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Professional Experience:
Vigil Games | Austin, TX | Oct 2009 - Present
||Environment Artist: Working on upcoming AAA MMO title based on the Warhammer:40,000 universe. Currently tasked with creating props, modular set pieces and architectural elements, and textures.
Vigil Games through ACRO | Austin, TX | Sept 2008- Sept 2009
||Environment Art Intern: Worked on AAA title Darksiders, addressing various art issues and working closely with other Environment Artists on the placement and creation of assets. Also, I created a lot of collision.
Electronic Arts, Inc. and SCAD Studio | Savannah, GA | 2007
www.ea.com
|| Digital Artist: Selected to create 3D assets in Maya for publication in Madden '09 for Electronic Arts. Work with EA production artists, art directors, and SCAD faculty in professional production studio.
Skills:
3D Software: Autodesk Maya, 3DStudio Max; Right Hemisphere Deep Paint; Pixologic ZBrush; Epic UnrealEd.
2D Software: Adobe Flash, Illustrator, Photoshop, Dreamweaver; Corel Painter.
Computer Languages: HTML, CSS, C++, Actionscript.
Education:
Savannah College of Art and Design (SCAD) | Savannah, GA | March 2008
B.F.A. Interactive Design and Game Development
Mighty 8th Air Force Museum | Savannah, GA | 2008
www.mightyeigth.org
|| 3D Modeler: Selected to create 3D assets in 3DS Max for use in B-24 bombing run simulation for Mighty 8th Air Force Museum exhibit.
Affiliations:
International Game Developers Association (IGDA): Student Member.
Georgia Game Developers Association (GGDA): Member.
Entertainment Consumers Association (ECA): Founding Member.
References:
References available upon request.
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